01e607a12d
Co-authored-by: Douwe Osinga <douwe@squareup.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> Co-authored-by: Michael Neale <michael.neale@gmail.com>
251 lines
6.6 KiB
HTML
251 lines
6.6 KiB
HTML
<!DOCTYPE html>
|
|
<html>
|
|
<head>
|
|
<meta charset="UTF-8">
|
|
<title>Clock</title>
|
|
<script type="application/ld+json">
|
|
{
|
|
"@context": "https://goose.ai/schema",
|
|
"@type": "GooseApp",
|
|
"name": "clock",
|
|
"description": "Swiss Railway Clock",
|
|
"width": 300,
|
|
"height": 300,
|
|
"resizable": false
|
|
}
|
|
</script>
|
|
<script type="application/x-goose-prd">
|
|
# Swiss Railway Clock Widget
|
|
|
|
## Overview
|
|
An analog clock widget inspired by the iconic Swiss railway clock (Hans Hilfiker design).
|
|
|
|
## Core Functionality
|
|
|
|
### Time Display
|
|
- Analog clock face with hour, minute, and second hands
|
|
- Second hand sweeps smoothly in small increments (10 updates/second)
|
|
- Distinctive "pause and jump" behavior: second hand pauses at 12 o'clock for ~1.5 seconds before jumping to the next minute
|
|
- Hour and minute hands update continuously based on current time
|
|
- Clean white face with simple black hour markers
|
|
|
|
### Swiss Clock Behavior
|
|
- Second hand: smooth sweep with characteristic pause at top
|
|
- During pause: hour and minute hands continue to move
|
|
- After pause: second hand jumps to correct position and resumes sweep
|
|
- Mimics the synchronization behavior of Swiss railway station clocks
|
|
|
|
### Visual Design
|
|
- Circular white clock face
|
|
- Black outline circle
|
|
- Simple black tick marks at hour positions
|
|
- Red lollipop-style second hand (round tip)
|
|
- Black tapered hour and minute hands
|
|
- Centered on widget canvas
|
|
|
|
## Default Dimensions
|
|
- Width: 300px
|
|
- Height: 300px
|
|
- Not resizable (maintains aspect ratio)
|
|
|
|
## Technical Requirements
|
|
- Uses HTML5 canvas for rendering
|
|
- Updates 10 times per second for smooth animation
|
|
- Properly implements Swiss railway clock timing behavior
|
|
- Cleans up animation loop when widget closes
|
|
</script>
|
|
<style>
|
|
html, body {
|
|
margin: 0;
|
|
padding: 0;
|
|
width: 100%;
|
|
height: 100%;
|
|
overflow: hidden;
|
|
}
|
|
|
|
body {
|
|
display: flex;
|
|
align-items: center;
|
|
justify-content: center;
|
|
}
|
|
|
|
.clock-container {
|
|
display: flex;
|
|
align-items: center;
|
|
justify-content: center;
|
|
width: 100%;
|
|
height: 100%;
|
|
}
|
|
|
|
#clockCanvas {
|
|
display: block;
|
|
max-width: 100%;
|
|
max-height: 100%;
|
|
}
|
|
</style>
|
|
</head>
|
|
<body>
|
|
<div class="clock-container">
|
|
<canvas id="clockCanvas" width="300" height="300"></canvas>
|
|
</div>
|
|
|
|
<script>
|
|
class ClockWidget {
|
|
constructor() {
|
|
this.animationFrame = null;
|
|
this.lastSecond = -1;
|
|
this.pauseUntil = 0;
|
|
}
|
|
|
|
onMount() {
|
|
this.canvas = document.getElementById('clockCanvas');
|
|
this.ctx = this.canvas.getContext('2d');
|
|
this.animate();
|
|
}
|
|
|
|
onClose() {
|
|
if (this.animationFrame) {
|
|
cancelAnimationFrame(this.animationFrame);
|
|
}
|
|
}
|
|
|
|
animate() {
|
|
this.drawClock();
|
|
this.animationFrame = requestAnimationFrame(() => this.animate());
|
|
}
|
|
|
|
drawClock() {
|
|
const now = Date.now();
|
|
const date = new Date(now);
|
|
|
|
const canvas = this.canvas;
|
|
const ctx = this.ctx;
|
|
const radius = canvas.width / 2;
|
|
const centerX = radius;
|
|
const centerY = radius;
|
|
|
|
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
|
|
|
ctx.beginPath();
|
|
ctx.arc(centerX, centerY, radius - 5, 0, 2 * Math.PI);
|
|
ctx.fillStyle = 'white';
|
|
ctx.fill();
|
|
ctx.strokeStyle = 'black';
|
|
ctx.lineWidth = 2;
|
|
ctx.stroke();
|
|
|
|
for (let i = 0; i < 60; i++) {
|
|
const angle = (i * 6) * Math.PI / 180;
|
|
const isHourMark = i % 5 === 0;
|
|
|
|
if (isHourMark) {
|
|
const x1 = centerX + Math.sin(angle) * (radius - 15);
|
|
const y1 = centerY - Math.cos(angle) * (radius - 15);
|
|
const x2 = centerX + Math.sin(angle) * (radius - 40);
|
|
const y2 = centerY - Math.cos(angle) * (radius - 40);
|
|
|
|
ctx.beginPath();
|
|
ctx.moveTo(x1, y1);
|
|
ctx.lineTo(x2, y2);
|
|
ctx.strokeStyle = 'black';
|
|
ctx.lineWidth = 8;
|
|
ctx.lineCap = 'butt';
|
|
ctx.stroke();
|
|
} else {
|
|
const x1 = centerX + Math.sin(angle) * (radius - 15);
|
|
const y1 = centerY - Math.cos(angle) * (radius - 15);
|
|
const x2 = centerX + Math.sin(angle) * (radius - 25);
|
|
const y2 = centerY - Math.cos(angle) * (radius - 25);
|
|
|
|
ctx.beginPath();
|
|
ctx.moveTo(x1, y1);
|
|
ctx.lineTo(x2, y2);
|
|
ctx.strokeStyle = 'black';
|
|
ctx.lineWidth = 2;
|
|
ctx.lineCap = 'butt';
|
|
ctx.stroke();
|
|
}
|
|
}
|
|
|
|
ctx.font = '16px sans-serif';
|
|
ctx.fillStyle = 'black';
|
|
ctx.textAlign = 'center';
|
|
ctx.textBaseline = 'middle';
|
|
ctx.fillText('GOOSE CLOCK', centerX, centerY - 65);
|
|
|
|
const seconds = date.getSeconds();
|
|
const milliseconds = date.getMilliseconds();
|
|
|
|
if (seconds === 0 && this.lastSecond === 59) {
|
|
this.pauseUntil = now + 1500;
|
|
}
|
|
this.lastSecond = seconds;
|
|
|
|
const hours = date.getHours() % 12;
|
|
const minutes = date.getMinutes();
|
|
|
|
const hourAngle = ((hours + minutes / 60) * 30) * Math.PI / 180;
|
|
this.drawHand(ctx, centerX, centerY, hourAngle, radius * 0.65, 11, 'black');
|
|
|
|
const minuteAngle = ((minutes + seconds / 60) * 6) * Math.PI / 180;
|
|
this.drawHand(ctx, centerX, centerY, minuteAngle, radius * 0.90, 8, 'black');
|
|
|
|
let secondAngle;
|
|
if (now < this.pauseUntil) {
|
|
secondAngle = 0;
|
|
} else {
|
|
secondAngle = ((seconds + milliseconds / 1000) * 6) * Math.PI / 180;
|
|
}
|
|
this.drawSecondHand(ctx, centerX, centerY, secondAngle, radius * 0.65);
|
|
|
|
ctx.beginPath();
|
|
ctx.arc(centerX, centerY, 6, 0, 2 * Math.PI);
|
|
ctx.fillStyle = '#d32f2f';
|
|
ctx.fill();
|
|
}
|
|
|
|
drawHand(ctx, x, y, angle, length, width, color) {
|
|
ctx.save();
|
|
ctx.translate(x, y);
|
|
ctx.rotate(angle);
|
|
|
|
ctx.beginPath();
|
|
ctx.rect(-width/2, -length, width, length + 20);
|
|
ctx.fillStyle = color;
|
|
ctx.fill();
|
|
|
|
ctx.restore();
|
|
}
|
|
|
|
drawSecondHand(ctx, x, y, angle, length) {
|
|
ctx.save();
|
|
ctx.translate(x, y);
|
|
ctx.rotate(angle);
|
|
|
|
ctx.beginPath();
|
|
ctx.moveTo(0, length * 0.2);
|
|
ctx.lineTo(0, -length);
|
|
ctx.strokeStyle = '#d32f2f';
|
|
ctx.lineWidth = 2.5;
|
|
ctx.lineCap = 'butt';
|
|
ctx.stroke();
|
|
|
|
ctx.beginPath();
|
|
ctx.arc(0, -length, 10, 0, 2 * Math.PI);
|
|
ctx.fillStyle = '#d32f2f';
|
|
ctx.fill();
|
|
|
|
ctx.restore();
|
|
}
|
|
}
|
|
|
|
const widget = new ClockWidget();
|
|
widget.onMount();
|
|
|
|
window.addEventListener('beforeunload', () => {
|
|
widget.onClose();
|
|
});
|
|
</script>
|
|
</body>
|
|
</html>
|