chore: move acp to sdk (#8556)
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#!/usr/bin/env node
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/**
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* Builds the goose binary for target platforms and places them
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* into the corresponding npm package directories under ui/goose-binary/.
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*
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* Usage:
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* npm run build:native # build for current platform only
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* npm run build:native:all # build for all platforms
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* tsx scripts/build-native.ts darwin-arm64 # build specific platform
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*
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* Prerequisites:
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* - Rust cross-compilation toolchains installed for each target
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*/
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import { execSync } from "child_process";
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import { dirname, resolve } from "path";
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import { fileURLToPath } from "url";
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import { mkdirSync, copyFileSync, chmodSync, existsSync } from "fs";
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const __filename = fileURLToPath(import.meta.url);
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const __dirname = dirname(__filename);
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const ROOT = resolve(__dirname, "../../..");
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const NATIVE_DIR = resolve(ROOT, "ui/goose-binary");
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const RUST_TARGETS: Record<string, string> = {
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"darwin-arm64": "aarch64-apple-darwin",
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"darwin-x64": "x86_64-apple-darwin",
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"linux-arm64": "aarch64-unknown-linux-gnu",
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"linux-x64": "x86_64-unknown-linux-gnu",
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"win32-x64": "x86_64-pc-windows-msvc",
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};
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const PLATFORM_MAP: Record<string, string> = {
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"darwin-arm64": "darwin-arm64",
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"darwin-x64": "darwin-x64",
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"linux-arm64": "linux-arm64",
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"linux-x64": "linux-x64",
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"win32-x64": "win32-x64",
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};
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function getCurrentPlatform(): string | null {
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const platform = process.platform;
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const arch = process.arch;
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const key = `${platform}-${arch}`;
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return PLATFORM_MAP[key] || null;
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}
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function buildTarget(platform: string): void {
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const rustTarget = RUST_TARGETS[platform];
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if (!rustTarget) {
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throw new Error(`Unknown platform: ${platform}`);
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}
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const pkgDir = resolve(NATIVE_DIR, `goose-binary-${platform}`);
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const binDir = resolve(pkgDir, "bin");
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console.log(`==> Building goose for ${platform} (${rustTarget})`);
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try {
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execSync(`cargo build --release --target ${rustTarget} --bin goose`, {
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cwd: ROOT,
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stdio: "inherit",
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});
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} catch (err) {
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console.error(`Failed to build for ${platform}`);
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throw err;
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}
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mkdirSync(binDir, { recursive: true });
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const ext = platform.startsWith("win32") ? ".exe" : "";
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const binaryName = `goose${ext}`;
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const srcPath = resolve(ROOT, "target", rustTarget, "release", binaryName);
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const destPath = resolve(binDir, binaryName);
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if (!existsSync(srcPath)) {
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throw new Error(`Binary not found at ${srcPath}`);
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}
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copyFileSync(srcPath, destPath);
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chmodSync(destPath, 0o755);
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console.log(` ✅ Placed binary at ${destPath}`);
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}
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async function main() {
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const args = process.argv.slice(2);
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const buildAll = args.includes("--all");
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if (buildAll) {
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console.log("==> Building for all platforms");
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for (const platform of Object.keys(RUST_TARGETS)) {
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try {
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buildTarget(platform);
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} catch (err) {
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console.error(`Failed to build ${platform}:`, err);
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process.exit(1);
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}
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}
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} else if (args.length > 0 && !args[0].startsWith("--")) {
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// Build specific platforms
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for (const platform of args) {
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if (!RUST_TARGETS[platform]) {
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console.error(`Unknown platform: ${platform}`);
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console.error(
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`Valid platforms: ${Object.keys(RUST_TARGETS).join(", ")}`,
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);
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process.exit(1);
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}
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buildTarget(platform);
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}
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} else {
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// Build for current platform only
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const currentPlatform = getCurrentPlatform();
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if (!currentPlatform) {
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console.error(
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`Unsupported platform: ${process.platform}-${process.arch}`,
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);
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console.error(`Valid platforms: ${Object.keys(RUST_TARGETS).join(", ")}`);
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console.error(`Use --all to build for all platforms`);
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process.exit(1);
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}
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console.log(`==> Building for current platform: ${currentPlatform}`);
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buildTarget(currentPlatform);
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}
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console.log("==> Done. Native packages staged in ui/goose-binary/");
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}
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main().catch((err) => {
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console.error(err);
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process.exit(1);
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});
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