fix windows native uvx (#1775)
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@@ -12,7 +12,7 @@
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"package": "electron-forge package",
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"make": "electron-forge make",
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"bundle:default": "npm run make && cd out/Goose-darwin-arm64 && ditto -c -k --sequesterRsrc --keepParent Goose.app Goose.zip",
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"bundle:windows": "npm run make -- --platform=win32 --arch=x64 && node scripts/copy-windows-dlls.js",
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"bundle:windows": "node scripts/build-main.js && npm run make -- --platform=win32 --arch=x64 && node scripts/copy-windows-dlls.js",
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"bundle:intel": "npm run make -- --arch=x64 && cd out/Goose-darwin-x64 && ditto -c -k --sequesterRsrc --keepParent Goose.app Goose_intel_mac.zip",
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"debug": "echo 'run --remote-debugging-port=8315' && lldb out/Goose-darwin-arm64/Goose.app",
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"test-e2e": "electron-forge start > /tmp/out.txt & ELECTRON_PID=$! && sleep 12 && if grep -q 'renderer: ChatWindow loaded' /tmp/out.txt; then echo 'process is running'; pkill -f electron; else echo 'not starting correctly'; cat /tmp/out.txt; pkill -f electron; exit 1; fi",
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