Vibe mcp apps (#6569)
Co-authored-by: Douwe Osinga <douwe@squareup.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> Co-authored-by: Michael Neale <michael.neale@gmail.com>
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8">
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<title>Clock</title>
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<script type="application/ld+json">
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{
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"@context": "https://goose.ai/schema",
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"@type": "GooseApp",
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"name": "clock",
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"description": "Swiss Railway Clock",
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"width": 300,
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"height": 300,
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"resizable": false
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}
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</script>
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<script type="application/x-goose-prd">
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# Swiss Railway Clock Widget
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## Overview
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An analog clock widget inspired by the iconic Swiss railway clock (Hans Hilfiker design).
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## Core Functionality
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### Time Display
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- Analog clock face with hour, minute, and second hands
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- Second hand sweeps smoothly in small increments (10 updates/second)
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- Distinctive "pause and jump" behavior: second hand pauses at 12 o'clock for ~1.5 seconds before jumping to the next minute
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- Hour and minute hands update continuously based on current time
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- Clean white face with simple black hour markers
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### Swiss Clock Behavior
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- Second hand: smooth sweep with characteristic pause at top
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- During pause: hour and minute hands continue to move
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- After pause: second hand jumps to correct position and resumes sweep
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- Mimics the synchronization behavior of Swiss railway station clocks
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### Visual Design
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- Circular white clock face
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- Black outline circle
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- Simple black tick marks at hour positions
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- Red lollipop-style second hand (round tip)
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- Black tapered hour and minute hands
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- Centered on widget canvas
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## Default Dimensions
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- Width: 300px
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- Height: 300px
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- Not resizable (maintains aspect ratio)
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## Technical Requirements
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- Uses HTML5 canvas for rendering
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- Updates 10 times per second for smooth animation
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- Properly implements Swiss railway clock timing behavior
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- Cleans up animation loop when widget closes
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</script>
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<style>
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html, body {
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margin: 0;
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padding: 0;
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width: 100%;
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height: 100%;
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overflow: hidden;
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}
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body {
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display: flex;
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align-items: center;
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justify-content: center;
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}
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.clock-container {
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display: flex;
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align-items: center;
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justify-content: center;
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width: 100%;
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height: 100%;
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}
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#clockCanvas {
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display: block;
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max-width: 100%;
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max-height: 100%;
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}
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</style>
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</head>
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<body>
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<div class="clock-container">
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<canvas id="clockCanvas" width="300" height="300"></canvas>
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</div>
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<script>
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class ClockWidget {
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constructor() {
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this.animationFrame = null;
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this.lastSecond = -1;
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this.pauseUntil = 0;
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}
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onMount() {
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this.canvas = document.getElementById('clockCanvas');
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this.ctx = this.canvas.getContext('2d');
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this.animate();
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}
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onClose() {
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if (this.animationFrame) {
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cancelAnimationFrame(this.animationFrame);
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}
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}
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animate() {
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this.drawClock();
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this.animationFrame = requestAnimationFrame(() => this.animate());
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}
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drawClock() {
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const now = Date.now();
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const date = new Date(now);
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const canvas = this.canvas;
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const ctx = this.ctx;
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const radius = canvas.width / 2;
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const centerX = radius;
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const centerY = radius;
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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ctx.beginPath();
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ctx.arc(centerX, centerY, radius - 5, 0, 2 * Math.PI);
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ctx.fillStyle = 'white';
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ctx.fill();
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ctx.strokeStyle = 'black';
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ctx.lineWidth = 2;
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ctx.stroke();
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for (let i = 0; i < 60; i++) {
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const angle = (i * 6) * Math.PI / 180;
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const isHourMark = i % 5 === 0;
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if (isHourMark) {
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const x1 = centerX + Math.sin(angle) * (radius - 15);
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const y1 = centerY - Math.cos(angle) * (radius - 15);
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const x2 = centerX + Math.sin(angle) * (radius - 40);
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const y2 = centerY - Math.cos(angle) * (radius - 40);
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ctx.beginPath();
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ctx.moveTo(x1, y1);
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ctx.lineTo(x2, y2);
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ctx.strokeStyle = 'black';
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ctx.lineWidth = 8;
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ctx.lineCap = 'butt';
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ctx.stroke();
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} else {
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const x1 = centerX + Math.sin(angle) * (radius - 15);
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const y1 = centerY - Math.cos(angle) * (radius - 15);
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const x2 = centerX + Math.sin(angle) * (radius - 25);
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const y2 = centerY - Math.cos(angle) * (radius - 25);
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ctx.beginPath();
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ctx.moveTo(x1, y1);
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ctx.lineTo(x2, y2);
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ctx.strokeStyle = 'black';
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ctx.lineWidth = 2;
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ctx.lineCap = 'butt';
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ctx.stroke();
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}
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}
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ctx.font = '16px sans-serif';
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ctx.fillStyle = 'black';
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ctx.textAlign = 'center';
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ctx.textBaseline = 'middle';
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ctx.fillText('GOOSE CLOCK', centerX, centerY - 65);
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const seconds = date.getSeconds();
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const milliseconds = date.getMilliseconds();
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if (seconds === 0 && this.lastSecond === 59) {
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this.pauseUntil = now + 1500;
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}
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this.lastSecond = seconds;
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const hours = date.getHours() % 12;
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const minutes = date.getMinutes();
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const hourAngle = ((hours + minutes / 60) * 30) * Math.PI / 180;
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this.drawHand(ctx, centerX, centerY, hourAngle, radius * 0.65, 11, 'black');
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const minuteAngle = ((minutes + seconds / 60) * 6) * Math.PI / 180;
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this.drawHand(ctx, centerX, centerY, minuteAngle, radius * 0.90, 8, 'black');
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let secondAngle;
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if (now < this.pauseUntil) {
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secondAngle = 0;
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} else {
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secondAngle = ((seconds + milliseconds / 1000) * 6) * Math.PI / 180;
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}
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this.drawSecondHand(ctx, centerX, centerY, secondAngle, radius * 0.65);
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ctx.beginPath();
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ctx.arc(centerX, centerY, 6, 0, 2 * Math.PI);
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ctx.fillStyle = '#d32f2f';
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ctx.fill();
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}
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drawHand(ctx, x, y, angle, length, width, color) {
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ctx.save();
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ctx.translate(x, y);
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ctx.rotate(angle);
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ctx.beginPath();
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ctx.rect(-width/2, -length, width, length + 20);
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ctx.fillStyle = color;
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ctx.fill();
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ctx.restore();
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}
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drawSecondHand(ctx, x, y, angle, length) {
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ctx.save();
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ctx.translate(x, y);
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ctx.rotate(angle);
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ctx.beginPath();
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ctx.moveTo(0, length * 0.2);
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ctx.lineTo(0, -length);
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ctx.strokeStyle = '#d32f2f';
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ctx.lineWidth = 2.5;
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ctx.lineCap = 'butt';
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ctx.stroke();
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ctx.beginPath();
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ctx.arc(0, -length, 10, 0, 2 * Math.PI);
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ctx.fillStyle = '#d32f2f';
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ctx.fill();
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ctx.restore();
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}
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}
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const widget = new ClockWidget();
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widget.onMount();
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window.addEventListener('beforeunload', () => {
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widget.onClose();
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});
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</script>
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</body>
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</html>
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